![]() ![]() Honestly though after trying this setup I can't see how TrackIR would actually be better, this setup technically seems to work perfectly, I'm just not sure it's for me. More thinking required.Īnyway the whole beauty of the head tracking setup that cost me just £1 (GBP) for the camera and the free software let me try it all out without spending £170 or whatever on TrackIR or Delanclip or whatever. Plus I'm not sure that would translate well for other style games. (Need to download driver like CL-Eye to work on PC.) Works like a charm on both machines. Maybe a single super ultrawide monitor would be the answer for me but that's another story. camera for my PS3 and as a webcam for my WIN7 PC. The alternative would be setting up a rig which would incur the cost of the rig, 3 monitors and another high spec PC. There's another PS3 Eye driver by Code Laboratories that seems to take a similar approach to this driver in that it provides a custom DirectShow source filter instead of using the default wrapper. Being able to switch the whole setup from a normal gaming PC setup to a driving sim in less than 20 seconds suits me just fine currently. Thus if the source filter is only provided as a 32 bit library the camera can only be used by 32 bit applications. Don't judge me too hard though because I have a custom made mount for my CSL DD, my monitor is on an arm so it can be positioned right by the wheelbase while racing, my pedals are custom mounted high up under the desk so they are in a rig style position relative to my gaming chairs position, the chair also has the wheels removed so it doesn't move under braking so my 'desk' setup is actually pretty close to rig positioning. Maybe triple screens would be the answer for me but I have my gaming area setup on desk so I can also play other games. I use a single 34" 21:9 monitor and the amazing CarRadar app and have that tweaked to perfection so I actually get all the information I need from that anyway. I like the idea of being able to check mirrors and side windows but more often than not doing so can make me drift across the track a little so probably does me more harm than good. 2 days in a row after driving I definitely feel a tiny bit weird, almost like travel sick but not quite the same or as bad so I'm not sure if head tracking is for me. Spent a good amount of time tweaking the curves and settings so it feels very smooth natural and linear with no jittering or stuttering so there's no weird acceleration or anything but. Eye Platform Driver 3, AForge.NET, OpenCV By minor modifications of the COTS camera and integration with open-source software, some low-cost eye-tracker. Open up Facetracknoir, and make all the settings exactly the same as on the screenshot below:ħ.Weirdly it all just worked today when I booted the PC up, didn't have to unplug the camera or anything. Remove the ED test 2.ini file from the zip folder I have linked below:Īnd place it into the same folder ( Facetracknoir/Settings), I have got some settings that now work really well with Elite Dangerous.ħ. You may need to reboot to ensure new version is working.Ħ. You need to download it and replace the 'Facetracknoir Supported Games.csv' file in your Facetracknoir/Settings folder (wherever you installed it) with the new one. ![]() The file shortcut should be: Supported Games.csv/download In order to get facetrack noir working in Elite Dangerous, you need to download an updated file called 'Facetracknoir Supported Games.csv' at Under 'Capture', Enter Frame Rate as 120 (FPS).Ĥ Download the latest version of Facetrack NOIR which is free at ĥ. cam should be working (initially took me a couple of goes opening and closing). Install the drivers and insert the cam AFTER installing the drivers.ģ Enter CL-Eye Test, a program you get following installation where you can test the cam picture. If the option to buy is not there, use Compatability Settings on your web browser.Ģ. It costs $1.99 but worth it for the best driver. ![]()
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